Naval Rules Online
The following are a collecton of links to sets of naval rules that can be found online. If you have a set that you'd like featured here please let me know.
Last updated 10th December 2015
Ancient - Medieval - Renaissance - Age of Sail - Ironclad - Predreadnought - WW1 - WW2 - Modern - Uckers
Corvus - Ancient naval rules by Richard Lee
Mare Nostrum - Italian language ancient naval rules
Nauta - ancient rules by Daniele Varelli
Naval Rules - a fantasy set by M C Gianni that is perfectly good for historical games
Oceanus Strategoi - Ancient naval rules by Jeff Koppe
Ram Speed! - A quick play rule set for Ancient Naval Wargames. Its meant to be fun and flavourful.
Ramming Speed - not to be confused with the above; designed for 15mm figures.
Ram or Die - The Battle of Salamis - part of the Junior General series
Rules for Bert's Trireme Game - Blog-based fast play rules
Trireme - Ancient naval rules by Andy Watkins
Away with Honour - Wargames Rules for Naval Warfare in the Middle Ages, by Tony Cullen
Heimskringla - Viking naval
Naval Rules - a fantasy set by M C Gianni that is perfectly good for historical games
Armada - part of the Junior General series
Barbarossa! - 16th Century Naval Rules for Galley Warfare by Dave Millward.
Capitana - 16th century galley warfare
La Felicissima Armada - Spanish Armada tactical rules
Lepanto - part of the Junior General series
Piracy! - Rules for ship to ship as well as man to man combat
Renaissance Naval Rules - by David Heading
Scum of the
High Seas - Card driven rules from
Sea Dogs, Attack! - The Junior Generals tackle the Spanish Armada
Spanish Fury, Sail - A complete game of Warfare at Sea, 1560-1603 (offered by "The Perfect Captain")
The Battle of Lepanto - The Junior Generals and galley warfare
The
Galleon and The Flame - Land and Small Naval Battles on the
A Toda Vela - Spanish language naval rules
Admiralty - Fighting Sail Warfare, 1750 - 1815
Beat to Quarters - Hex based rules for 1/1200 or 1/2400 by Don Gifford - Version 4.01 posted July 2003
- Beat to Quarters Quick Reference Card
Full Sail - A "Full Thrust" saling warfare variant
Full Sail (2) - another Full Thrust variant
General Chase - a set of rules I worked on some time ago
His Majesty's Navy - hex based rules (in development as of 27/04/11)
Letter of Marque and Reprisal - small-scale naval engagements in the 'Age of Sail'
Limeys and Slimeys - Rules for use with 15mm or 25mm figures and big ships :)
Master and Commander - rules from Capitan Games
Men
o' War - AoS rules from
Naval Wargame Rules 1700 – 1830 - just what it says on the tin :)
Nelson's Wars - Fast play rules by Andy Watkins
Quick and Dirty
Napoleonic Naval Wars - Quick, and dirty!
Rules for Naval games from the late 16th to early 19th century - hex based rules
Simple Sails - Quick and simple AoS action
Shot and Sail - Small ship actions
The Immortal Memory - naval wargames rules for Trafalgar
Tough Men with Iron Balls - Fleet action rules (based on the "Piquet" rules, which are required to use this variant)
Trafalgar -
part of the Junior General series
We Have Met the Enemy
and They Are Armed with Pennies! - The Junior Generals and the batle of
Ironclad and American Civil War Era
A Hotter Fire - Quick Play rules by Alan Saunders
American Civil War Naval Rules - One page naval rules for quick games, by Jim Brown
Anaconda - Fast Play Strategic Civil War Blockade Game (Junior Generals series)
Battle of Lissa - Fast play rules from the "Junior Generals" series
Corpen:1889 - Ironclad and pre-dreadnought rules inspired by GDSW's "Ironclads and Ether Flyers"
"Damn the Torpedoes!" The Battle of Mobile Bay - part of the "Junior Generals" series
Iron and Steam - Victorian / ACW Ironclad rules by Jeff Koppe
Ironclad Gunboat - a set of quick-moving, hard-hitting rules, best suited to those who wish to sacrifice a certain amount of realism for the sake of the game.
Rules for ACW River and Coastal Actions - by Jeff Peach and Les Booth
Smoke on the Water - Jason Gorringe's ACW naval rules
Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen
Noddy ACW Rules - by Andy Callan
Battlefleet 1900 - Rules for the predreadnought era from the War Times Journal
Damn Battleships Again! - DBA (!!!) for the Ironclad Era, by Phil Barker
-and some useful notes on the rules here.
Naval Wargame Rules for the Russo Japanese War - Based on DBA
Quickfire - WTJ Fast Play pre-dreadnought
Steel Ships and Iron Hearts - Pre-Dreadnought Naval rules by Dick Larsen, used by the Olympic Wargaming league (OWLs).
Togo - Rules for the Russo Japanese War.
Battle of Tsushima Strait (1905) - "Monte Carlo on the High Seas" (Junior Generals series)
Battlefleet 1915 - WTJ WW1 naval rules (under development)
Coal and the Kaiser - a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918
Day of the
Dreadnoughts - The Junior Generals and
"Der Tag" - WW1 naval rules by
Dreadnought - Turn of the century naval rules by Andy Watkins
Easy Ship - WW1 naval rules
Firepower - Alienstar naval rules 1900-1945
Great War Naval Rules - Part of GR/D's "Great War" series
Instructions for Tactical and Strategical Exercises, 1921 - The RN's "wargame" rules from the post-war period
Ironclad Draughts - Towards the botonm of the page. Wargame Developments
Jutland - part of the Junior General series
Naval War - Italian language WW1 and WW2 naval rules
Quickfire - WTJ pre-dread and WW1 rules
Russo Japanese War - Another pre-dreadnought DBA set
Theres Something Wrong With Our Bloody ships Today - Staines Wargamers rules for 1/5000 (!) scale gaming
Tojo - Straightforward rules, similar to the Surface Action rules,
but for naval battles of the Russo-Japanese War of 1904-05.
WW1 Naval - Steve Burt's WW1 naval rules
Battle of Midway - part of the Junior General series
Battle of the Atlantic - The Junior Generals and the WW2 U Boat campaign
Brawl
in the Dark - Another in the Junuior Generals series, covering battles off
Coastal Command - coastal forces actions in WW2
Corpen 18 - WW2 naval rules
Destroyer Commander - my variant for Victory at Sea, for smaller ships
D-CATR - computer-assisted naval miniatures rules, latest in the Shipbase series. The main page (with other goodies is here)
EasyShip - fast play WW1 and WW2 rules.
Fire on the Waters - A game of moderate-to-high complexity portraying tactical surface combat in World War II.
Firepower - Alienstar naval rules 1900-1945
High Seas Drifter - fast play rules by Ty Beard
Hunt for the Lonely Queen - as seen at Salute!
Hunters on the Shoreline - PT Dockyard rules for light forces
Midway - Historical simulation of the WWII battle of Midway.
Panzer Eight - a collection of free rules including coastal and "mainstream" WW2 naval
Schnell Rules for Schnell Boote - fast play WW2 coastal forces rules
Sea Battles - Abstract WWII Naval Strategy Game
Seas of War - Naval Rules Construction Program
Seekrieg - The SEEKRIEG site is intended as a resource for naval wargamers who, in this life, have never had the opportunity to shout "open fire" from the bridge of a warship as it plunges through a wind-whipped sea to engage the enemy.
Sea Wings - a game of aircraft carrier warfare in World War II.
Sink the Bismarck - part of the Junior General series
Surface Action - This is a simple, quick play, rule set covering surface actions in World War II.
Surface Warship - by Robert Whitfield
The Coral Sea Campaign - WW2 naval campaign rules with impressively (over) large fonts!
Tonnage War - a card game that simulates a World War battle between an Allied convoy and German submarines.
Tora, Tora,
Tora - The Junior Generals and
War at Sea - Fast play rules by David Child-Dennis
WW1 and 2 Naval - Rules by Steve Burt
WW2 Naval Rules - by "Faramir of Borg"
WW2 Naval Easyplay - Rules by David Child-Dennis
WW2 Ships - Something a bit different (in wood!!)
Angels and Bears - Modern air/naval combat by David Child-Dennis
Cold War Naval Battles - the former "Modern Naval Battles card based rules
Cod War - my own rules for these most unusual actions!
EmCon C - Modern naval rules at the operational level
Go In and Sink - Derivative of the old "Sea Strike" game
Modern GQ - General Quarters for modern era games
Modern Naval Rules - Fast Play rules from David Child-Dennis
Red Star White Star - more rules from the prolific David Child-Dennis
Subs and SAMs - by Phil Barker, the designer of DBA, etc.
Aquazone - The
Game of
Stingray, Stingray! - Anything can happen in the next half hour using these rules for subaquatic mayhem in the Gerry Anderson universe!
The ultimate "play at sea" game - a real tradition of the Royal Navy!!